Saturday, May 28, 2011

Title:

Widespread Methods of Animated Comedy

: 1099

Summary: A speedy quide to knowing/developing animated comedy.

Key phrases: comedy animation film funny video Joe Yang quit-motion digital

Post Body: As an independent filmmaker specializing in animated comedy, I'd like to share my thoughts and observations on how to generate projects intended to make men and women laugh (in a very good way). By taking a close look at recent well-known shows and movies (i.e. Simpsons, Loved ones Guy, Shrek, etc) I've outlined a brief analysis that identifies some of the significant Methods of humor utilised in a lot of of nowadays's animated tv programs and shows, as nicely as the benefits/disadvantages of implementing them. Just a note prior to we continue: this Write-up isn't intended only as a guide for comedy filmmakers- I'm certain those of you who appreciate very good humor will get some thing out of it as nicely.

The soon after compilation is the result of my own observations, and I'm positive you'll see what I mean if you take a closer look this Sunday night when Family members Guy comes on. Later, I'll share some of my own thoughts on the subject of producing efficient humor for mainstream audiences.

1. PARODY: This entails poking fun of well-liked genres and plot formulas (action, horror, porn, etc), and developing references to common films, Television shows, well-known men and women, key historical events, etc. Extremely usually, these genres, films, and Television shows are spoofed. Believe of the number of times you've observed a reference to a Kubrick film in the course of an episode of The Simpsons, or a Star Wars reference in Loved ones Guy to emphasize a joke.

Benefits: Very first off, it is straightforward to do and typically elicits laughs. The simple structure of the joke is based on a common source, and the audience is likely to get it appropriate away.

Disadvantages: To be blunt, it\'s lazy filmmaking. Too considerably parody thrown in a story can usually be interpreted as a lack of creativity/originality, and ultimately limits the project's depth. Jokes/gags of this type will only last as lengthy as the spoofed or referenced subject is common or is fashionable.

2. ANIMATION THAT IS DELIBERATELY Poor/CHEESY: Consists of the use of poorly drawn/animated characters and backgrounds as an critical element of the humor.

Benefits: Often far more effective and much more price efficient than utilizing much more detailed animation Methods. It\'s funny to watch and calling some attention to the Poor animation can create new jokes and very good sight gags. Feel of shows like Aqua Teen Hunger Force and Sealab 2021.

Disadvantages: Like the parody, this can rapidly turn into lazy filmmaking. Depending only on Poor animation for laughs may make the project tough to maintain in the lengthy run.

three. GROSS-OUT HUMOR/EXPLICIT LANGUAGE: Consists of humor that is, but not limited to becoming scatological, sexual, bloody, etc. Also Consists of use of foul language. Given that the Simpsons and South Park, audiences have come to anticipate jokes of this type.

Benefits: In tiny doses and if completed with subtlety, gross-out humor and the use of explicit language combined with visual sight gags can be hilarious.

Disadvantage: Effortless to overuse. Dialogue containing too a lot of 4-letter words for the sake of becoming obnoxious will turn off most viewers. Gross-out humor, if only utilised for shock value, will appear shallow if it does absolutely nothing to contribute to the overall story.

four. NON-SEQUITORS (RANDOM HUMOR): Jokes, statements, events, etc. that take place out of nowhere.

Benefits: Absurd humor that occurs at random works on a lot of levels, which contain the outlandishness of the act itself, its unpredictability, and also its general disregard for logic in context with the scene's apparent focus. It can take an audience by surprise, and can add some originality to the project.

Disadvantages: If an absurd and random act suddenly shifts the focus of the story, it might disappoint viewers who have otherwise been engaged in the narrative. Also, a lot of men and women may possibly not "get it," which has the prospective of restricting the viewing demographic. When a nonsequitor serves as a story's conclusion, it is frequently evidence of an inability to produce an powerful ending.

On producing a lot more successful humor:

Characters with exclusive qualities: Attempting to be original isn't straightforward, but it\'s several fun. When making characters, don\'t be concerned too a lot about whatever's "hip" or "in" at the moment. Begin off with characters that have Quite certain personality traits, habits, etc. Base them off your self, off of folks you know, your experiences, or just let your imagination run wild. Give your characters certain hobbies, unusual interests (i.e. a hero that can't resist objects that squirt water), and/or certain likes/dislikes. These concrete qualities will frequently offer opportunities to develop character, storylines, and above all, humorous events.

Stories with solid conclusions: A lot of creative men and women I've talked to notice the difficulty of coming up with great endings. No matter what the genre, filmmakers of all sorts can understand a valuable lesson from mystery novel authors. When you come up with the thought for a film, Start off by understanding how it\'s going to end. This gives the story focus, and makes it less difficult for all the events to logically pan out. Yet another essential tip to bear in mind- audiences will virtually often forgive a film with a Poor beginning, but will in no way forgive a film with a Poor ending.

Comprehend that becoming funny isn't the identical as acting funny: Okay, what does this mean? Here's an illustration: There was a video on the net of a careless skateboarder falling on his face numerous times soon after Attempting to coast off the roof of his parents' home. It wasn't funny to the skateboarder, but it was funny to most of the individuals who saw it occur. Why? On a psychological level, it\'s in our nature to laugh or take some type of satisfaction in an individual else's misfortune/failure so lengthy as the screw-up doesn't result in death or dismemberment (most of the time). On a far more practical level, most of the on the web viewers laughed at the sheer idiocy of the act. Right after all, the careless skateboarder who plunged off the roof in fact expected certain outcomes from his stunt. So how do we apply this to making comedy? Produce scenarios that are funny to the audience, but not to your characters. One efficient way of performing this is having your characters anticipate significant outcomes from performing issues that are clea rly harmful, stupid, or both.

These are just a couple of pointers to assist you get began with making your own comedy, or to support you Realize some of the much more effective comedy out there these days. I hope you enjoyed the Post. Have a excellent laugh!

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